Lab 048 – No really, open a window
Playing with an idea to hide a portal behind some window content.
Small experiments involving visionOS, RealityKit, ARKit, etc.
Playing with an idea to hide a portal behind some window content.
Making some little emoji spheres to bounce around my office.
I’m not sure what to do with this information.
Byte sized actions we can animate on entities.
Exploring some oddness with RealityKit components.
Visualize and test the spawn shapes.
Using Components and Systems to create an entity spawner system.
More fun with portals and occlusion material.
Using a portal to switch between two worlds.
In immersive spaces, portal contents share the same coordinate space as the main scene.
We can render Portal Material on more than just a plane.
Learning the basics of how to use PortalComponent to render one scene inside another.