Lab 061 – First look at SwiftUI animations in RealityKit
Using the new content.animate method to apply a SwiftUI animation to a RealityKit entity.
Small experiments involving visionOS, RealityKit, ARKit, etc.
Using the new content.animate method to apply a SwiftUI animation to a RealityKit entity.
A simple but powerful component to interact with entities in RealityKit.
We can setup the main particle emitter to spawn sub-particles.
We can use Opacity Component on an entity with a Particle System to fade out all particles together.
We can render emoji as Texture Resources to be used in our Particle Emitters.
We can create Texture Resources to be used in our Particle Emitters.
Just a bit of fun with hover effect namespaces.
We can render SwiftUI views as attachments inside portals, but they are not interactive.
Originally created for Looming Deadlines.
Documenting an issue with world tracking.
Show and hide a symbol with a hover effect, using the shape of the parent view to trigger the effect.
Using a different material on each face of a box.