Lab 063 – First look at Entity Observation
Explore the second side of two-way communication between SwiftUI and RealityKit.
Small experiments involving visionOS, RealityKit, ARKit, etc.
Explore the second side of two-way communication between SwiftUI and RealityKit.
A component that allows us to create unique SwiftUI gestures for RealityKit entities.
Using the new content.animate method to apply a SwiftUI animation to a RealityKit entity.
A simple but powerful component to interact with entities in RealityKit.
I was so excited to see this added at WWDC 2024. Too bad it took me a year to try it!
We can setup the main particle emitter to spawn sub-particles.
We can use Opacity Component on an entity with a Particle System to fade out all particles together.
We can render emoji as Texture Resources to be used in our Particle Emitters.
We can create Texture Resources to be used in our Particle Emitters.
Just a bit of fun with hover effect namespaces.
We can render SwiftUI views as attachments inside portals, but they are not interactive.
Originally created for Looming Deadlines.