Lab 073 – Ornaments can have their own ornaments
I heard you like ornaments so I made you an ornament for your ornament.
Small experiments involving visionOS, RealityKit, ARKit, etc.
I heard you like ornaments so I made you an ornament for your ornament.
Using rotation3DLayout, adjust angle, and animating some changes.
Can we use the new Presentation Component or SwiftUI Pickers in Immersive Spaces?
Part of my goal to publish on Step Into Vision everyday in 2025.
Using rotation3DLayout, adjust angle, and animating some changes.
Building on the custom layouts from Lab 067, we can add some 3D models and use SwiftUI modifiers to control rotation and position.
Taking a look at the RadialLayout example from Apple and mocking up a HoneycombLayout.
Useful for creating efficient copies of meshes in vast quantities.
A SwiftUI modifier that works just like Manipulation Component from RealityKit.
We can show SwiftUI views as popovers relative to the transform of a RealityKit Entity.
Explore the second side of two-way communication between SwiftUI and RealityKit.
A component that allows us to create unique SwiftUI gestures for RealityKit entities.