Lab 075 – Visualizing SwiftUI Frames
Using an incredibly useful view extension from WWDC 2025 to debug and visualize spatial layouts.
Small experiments involving visionOS, RealityKit, ARKit, etc.
Using an incredibly useful view extension from WWDC 2025 to debug and visualize spatial layouts.
Using SwiftUI views, modifiers, and a layout to create a simple clock.
I heard you like ornaments so I made you an ornament for your ornament.
Using rotation3DLayout, adjust angle, and animating some changes.
Can we use the new Presentation Component or SwiftUI Pickers in Immersive Spaces?
Part of my goal to publish on Step Into Vision everyday in 2025.
Using rotation3DLayout, adjust angle, and animating some changes.
Building on the custom layouts from Lab 067, we can add some 3D models and use SwiftUI modifiers to control rotation and position.
Taking a look at the RadialLayout example from Apple and mocking up a HoneycombLayout.
Useful for creating efficient copies of meshes in vast quantities.
A SwiftUI modifier that works just like Manipulation Component from RealityKit.
We can show SwiftUI views as popovers relative to the transform of a RealityKit Entity.