Lab 101 – Exploring Extrusion Methods
We can use linear, tracePositions, and traceTransforms to extrude meshes.
Small experiments involving visionOS, RealityKit, ARKit, etc.
We can use linear, tracePositions, and traceTransforms to extrude meshes.
Visualizes the subtraction of two vectors
Visualizes the addition of two vectors.
Shows the vector of an object.
Shows the movement in World, Local and Object Space.
Using a Draw Component and System to visualize the position of a given entity’s pivot point in space.
When working with Entities inside a portal, Manipulation and Gestures do not work.
Adding a helper function to quickly assign manipulation components to any entity with an input target component.
Just a bit of fun while I wait for my Apple Vision Pro M5 to arrive.
We can’t use Gestures and Manipulation at the same time, but we can use this workaround.
Exploring a few ways to load materials from Reality Composer Pro.
We can provide an image that contains a grid of sub-images, and use it to generate animated effects.