Lab 086 – Capsule Catch
A mini-game drop and catch game.
Small experiments involving visionOS, RealityKit, ARKit, etc.
A mini-game drop and catch game.
Using the BlurredBackground Shader Graph Node.
A mock up of a title card for the Shared Visions Project.
We can use implicit display mode to show glass on views that have a Z offset.
Adding a soft, gradual transition at the edges of 3D objects.
visionOS 26 brings a new unified coordinate system that we can use in SwiftUI and RealityKit.
This labs explores how the new Manipulation Component works with physics bodies.
Using spatialOverlay wrap any SwiftUI view in glass material panes.
We can add ornaments to popovers shown by PresentationComponent, but I’m not sure if we should.
Adapting the RadialLayout from Apple into an ArcLayout
Using an incredibly useful view extension from WWDC 2025 to debug and visualize spatial layouts.
Using SwiftUI views, modifiers, and a layout to create a simple clock.