Lab 097 – Vector Addition

Visualizes the addition of two vectors.

Background

Michael Temper is teaching visionOS at the University of Applied Sciences Upper Austria. A couple of weeks ago he wrote about this work on LinkedIn. Michael graciously provided some of the labs/examples that he has been building so we can share them with you here. This is the third lab of seven. The labs in this series focus on foundational 3D concepts.

Check out the post from Michael

Lab Code

This lab uses the Draw component and system to visualize the addition of two vectors. These vectors are represented as the Sphere and Box. This also includes an ornament that displays data and UI. You can move the entities directly and watch how the values on the display change in real time.

enum VectorAdditionShowCases: String, CaseIterable, Identifiable {
    case boxPlusSphere = "Box Plus Sphere"
    case spherePlusBox = "Sphere Plus Box"
    case both = "Both Additions"

    var id: Self { self }
}

struct Lab097: View {

    @State var box = Entity()
    @State var root = Entity()
    @State var selectedShowCase: VectorAdditionShowCases = .both
    @State var sphere = Entity()
    @State var subscriptions = [EventSubscription]()

    @State var rootToBoxVectorVisual: Vector?
    @State var rootToSphereVectorVisual: Vector?
    @State var boxToBoxPlusSphereVectorVisual: Vector?
    @State var rootToBoxPlusSphereVectorVisual: Vector?
    @State var sphereToSpherePlusBoxVectorVisual: Vector?
    @State var rootToSpherePlusBoxVectorVisual: Vector?

    init() {
        registerComponentsAndSystems()
    }

    func registerComponentsAndSystems() {
        DrawComponent.registerComponent()
        DrawRuntimeComponent.registerComponent()

        DrawSystem.registerSystem()
    }

    var body: some View {
        RealityView { content in
            setupBox()
            setupRoot()
            setupSphere()
            setupVisualizations()

            root.addChild(box)
            root.addChild(sphere)
            content.add(root)

            subscriptions.append(content.subscribe(to: SceneEvents.Update.self, componentType: DrawComponent.self, { event in
                handleUpdate(for: event)
            }))

            handleShowcase(selectedShowCase)
        }
        .ornament(attachmentAnchor: .scene(.topBack)) {
            ornamentUI
        }
        .preferredWindowClippingMargins(.all, 1000)
    }

    var ornamentUI: some View {
        VStack(alignment: .leading, spacing: 10) {
            showCasePicker

            let rootToBoxVector = box.observable.position - root.observable.position
            let rootToSphereVector = sphere.observable.position - root.observable.position
            let boxPlusSphereVector = rootToBoxVector - rootToSphereVector
            let spherePlusBoxVector = rootToSphereVector - rootToBoxVector

            VectorDisplay(title: "Root to Box", vector: rootToBoxVector)
            VectorDisplay(title: "Root to Sphere", vector: rootToSphereVector)
            VectorDisplay(title: "Box Plus Sphere", vector: boxPlusSphereVector)
            VectorDisplay(title: "Sphere Plus Box", vector: spherePlusBoxVector)
        }
        .padding(.horizontal, 40)
        .padding(.vertical)
        .glassBackgroundEffect()
    }

    var showCasePicker: some View {
        HStack {
            Text("Showcase")
                .fontWeight(.bold)

            Spacer()

            Picker("Showcase", selection: $selectedShowCase) {
                ForEach(VectorAdditionShowCases.allCases) { showCase in
                    Text(showCase.rawValue)
                        .tag(showCase as VectorAdditionShowCases)
                }
            }
            .pickerStyle(.menu)
            .onChange(of: selectedShowCase, initial: true) { oldValue, newValue in
                handleShowcase(newValue)
            }
        }
    }

    func setupRoot() {
        root.components.set(DrawComponent(showAxes: true))
        root.components.set(DrawRuntimeComponent())
    }

    func setupSphere() {
        var material = UnlitMaterial(color: .cyan)
        material.blending = .transparent(opacity: PhysicallyBasedMaterial.Opacity(floatLiteral: 0.8))

        sphere = ModelEntity(
            mesh: .generateSphere(radius: 0.015),
            materials: [material])
        sphere.name = "Sphere"
        sphere.position = [0.1, 0.15, 0]

        var manipulationComponent = ManipulationComponent()
        manipulationComponent.releaseBehavior = .stay
        manipulationComponent.dynamics.primaryRotationBehavior = .none
        manipulationComponent.dynamics.secondaryRotationBehavior = .none
        manipulationComponent.dynamics.scalingBehavior = .none
        manipulationComponent.dynamics.inertia = .zero
        sphere.components.set(manipulationComponent)
        sphere.generateCollisionShapes(recursive: true)
        sphere.components.set(InputTargetComponent())
        sphere.components.set(HoverEffectComponent())
        sphere.components.set(DrawComponent())
        sphere.components.set(DrawRuntimeComponent())
    }

    func setupBox() {
        var material = UnlitMaterial(color: .orange)
        material.blending = .transparent(opacity: PhysicallyBasedMaterial.Opacity(floatLiteral: 0.8))

        box = ModelEntity(
            mesh: .generateBox(size: 0.03),
            materials: [material])
        box.name = "Box"
        box.position = [0.1, 0, 0]

        var manipulationComponent = ManipulationComponent()
        manipulationComponent.releaseBehavior = .stay
        manipulationComponent.dynamics.primaryRotationBehavior = .none
        manipulationComponent.dynamics.secondaryRotationBehavior = .none
        manipulationComponent.dynamics.scalingBehavior = .none
        manipulationComponent.dynamics.inertia = .zero
        box.components.set(manipulationComponent)
        box.generateCollisionShapes(recursive: true)
        box.components.set(InputTargetComponent())
        box.components.set(HoverEffectComponent())
        box.components.set(DrawComponent())
        box.components.set(DrawRuntimeComponent())
    }

    func setupVisualizations() {
        rootToBoxVectorVisual = root.addVector(
            from: root.position,
            to: box.position,
            color: .orange
        )

        rootToSphereVectorVisual = root.addVector(
            from: root.position,
            to: sphere.position,
            color: .cyan
        )

        boxToBoxPlusSphereVectorVisual = box.addVector(
            from: box.position,
            to: box.position + sphere.position,
            color: .cyan
        )

        rootToBoxPlusSphereVectorVisual = root.addVector(
            from: root.position,
            to: box.position + sphere.position,
            color: .white
        )

        sphereToSpherePlusBoxVectorVisual = sphere.addVector(
            from: sphere.position,
            to: sphere.position + box.position,
            color: .orange
        )

        rootToSpherePlusBoxVectorVisual = root.addVector(
            from: root.position,
            to: sphere.position + box.position,
            color: .white
        )
    }

    func handleUpdate(for event: Event) {
        root.updateVector(with: rootToBoxVectorVisual?.id) { vector in
            vector.start = root.position
            vector.end = box.position
        }

        root.updateVector(with: rootToSphereVectorVisual?.id) { vector in
            vector.start = root.position
            vector.end = sphere.position
        }

        box.updateVector(with: boxToBoxPlusSphereVectorVisual?.id) { vector in
            vector.start = box.position
            vector.end = box.position + sphere.position
        }

        root.updateVector(with: rootToBoxPlusSphereVectorVisual?.id) { vector in
            vector.start = root.position
            vector.end = box.position + sphere.position
        }

        sphere.updateVector(with: sphereToSpherePlusBoxVectorVisual?.id) { vector in
            vector.start = sphere.position
            vector.end = sphere.position + box.position
        }

        root.updateVector(with: rootToSpherePlusBoxVectorVisual?.id) { vector in
            vector.start = root.position
            vector.end = sphere.position + box.position
        }
    }

    func handleShowcase(_ showcase: VectorAdditionShowCases) {
        let showBoxPlusSphere = showcase == .boxPlusSphere || showcase == .both
        let showSpherePlusBox = showcase == .spherePlusBox || showcase == .both

        box.updateVector(with: boxToBoxPlusSphereVectorVisual?.id) { $0.isEnabled = showBoxPlusSphere }
        root.updateVector(with: rootToBoxPlusSphereVectorVisual?.id) { $0.isEnabled = showBoxPlusSphere }
        sphere.updateVector(with: sphereToSpherePlusBoxVectorVisual?.id) { $0.isEnabled = showSpherePlusBox }
        root.updateVector(with: rootToSpherePlusBoxVectorVisual?.id) { $0.isEnabled = showSpherePlusBox }
    }
}

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