Lab 036 – Virtual “Reality” Glasses
What if we could put on a pair of glasses that let us see out a virtual space back into reality?
Small experiments involving visionOS, RealityKit, ARKit, etc.
What if we could put on a pair of glasses that let us see out a virtual space back into reality?
We can can adjust the users orientation in the scene by rotating a pivot entity.
We can teleport to fixed locations without changing the users orientation in the scene.
We can’t move the player/user entity in RealityKit, but we can move the world around them instead.
I’ve been very clear about what I want. Just let me talk to the whales.
Using a cone shape, material alpha, and a spotlight to create a fake stage light effect.
A few simple examples of RealityKit behaviors in Reality Composer Pro.
What if a using a color picker was like waiting at baggage claim?
Creating a dynamic anchor that can be moved around a window.
We can use Shadow Receiving Occlusion Surface to enable virtual lights and shadows to affect our real space.
Is this supposed to happen?