Lab 039 – Portals in Immersive Spaces
In immersive spaces, portal contents share the same coordinate space as the main scene.
Small experiments involving visionOS, RealityKit, ARKit, etc.
In immersive spaces, portal contents share the same coordinate space as the main scene.
We can render Portal Material on more than just a plane.
Learning the basics of how to use PortalComponent to render one scene inside another.
What if we could put on a pair of glasses that let us see out a virtual space back into reality?
We can can adjust the users orientation in the scene by rotating a pivot entity.
We can teleport to fixed locations without changing the users orientation in the scene.
We can’t move the player/user entity in RealityKit, but we can move the world around them instead.
I’ve been very clear about what I want. Just let me talk to the whales.
Using a cone shape, material alpha, and a spotlight to create a fake stage light effect.
A few simple examples of RealityKit behaviors in Reality Composer Pro.
What if a using a color picker was like waiting at baggage claim?