Lab 028 – Custom Ornament Anchor Positions
Creating a dynamic anchor that can be moved around a window.
Small experiments involving visionOS, RealityKit, ARKit, etc.
Creating a dynamic anchor that can be moved around a window.
We can use Shadow Receiving Occlusion Surface to enable virtual lights and shadows to affect our real space.
Is this supposed to happen?
Just a bit of fun with attachments and physics.
A mini-game that uses a hand anchor to control a box to bounce a ball toward a target.
Building a simple hand menu with hand anchors and attachments.
Do collision triggers fire from hand anchored entities without ARKit?
Starting with simple triggers to perform actions in a scene.
Using occlusion material to hide an entity under the users ground or floor.
Swapping a Skybox Material and an Occlusion Material to jump between worlds.
I’ve been tinkering on a custom component and system to use the in labs and I’ve coded myself into a corner.
In this lab I combined some gestures, a hand anchor, and an entity with an occlusion material.