Project Graveyard – Devlog 009
Pending Apple Release
Pending Apple Release
A new edition of Office Hours, final prep for visionOS 26, and a packed community section.
A huge collection of stylized 3D assets neatly organized into themed packs.
Adding a soft, gradual transition at the edges of 3D objects.
We can scale the intensity and attenuation values for lights relative to a root entity.
visionOS 26 brings a new unified coordinate system that we can use in SwiftUI and RealityKit.
Improved lamp posts, changes to background lights, and smaller rain.
A free and open source MV-HEVC/AIVU spatial & immersive video player for the Apple Vision Pro.
Your weekly recap from Step Into Vision.
We can use AlignmentID to customize the alignment of a view within a spatialOverlay.
We can let users look to scroll with the Scroll Input Behavior modifier.
Scaling dynamic lights based on the size of a volume.