Project Graveyard – Devlog 008
Improved lamp posts, changes to background lights, and smaller rain.
Project Graveyard 3.0 build 4 is now available on TestFlight.
Only a few things have changed visually since the last build.
- Lamp Posts: The dynamic lights in these entities now adapt to the scale of the volume. I also changed the color of the light and glass panes.
- Setting > Lighting: Using the existing settings from the previous version, but with new lights. I removed the Image Based Light sources that I used in Versions 1.0 and 2.0. You can use two options to add more light to the scene.
- Environment: By default the app will be receive light from your room or environment.
- Bright: add a lot of extra light.
- Dim: add a little bit of extra light.
- Rain is now smaller and there is more of it. It also does a better job of falling toward the graveyard when the volume has been tilted.
Most of the work for the last week has been in the code. I decided to start a new Xcode project. I had made quite a few mistakes along the way and I wanted a chance to start over. I’ve been slowly porting over each feature. Lots of rethinking and refactoring along the way. I’m working on systems to handle many types of scene changes and I’m working on methods to send Observable data into those systems. I still have some work to do, but this version should line up with the previous build from the legacy code base.
Project Graveyard 3.0 build 4 is now available on TestFlight.

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