Spatial SwiftUI: onWorldRecenter
We can use this modifier to execute code after the user has re-centered their view.
New in visionOS 26, onWorldRecenter is a SwiftUI view modifier that will perform a block of code when the user re-centers (Press and hold the Digital Crown). We can use it in windows, volumes, and spaces.
var body: some View {
VStack {
...
}
.onWorldRecenter {
bounceTheWorld()
}
}Some uses include:
- Play vision effects
- Reset or refocus UI elements
- Update coordinate calculations on views and entities
In this short demo we move away from the windows, then use “Re-Center Open Apps” in the Simulator Device menu.
Example Code
struct Example102: View {
@State private var scale: CGFloat = 1.0
fileprivate func bounceTheWorld() {
withAnimation(.easeOut(duration: 0.2)) { scale = 1.4 }
withAnimation(.easeIn(duration: 0.3).delay(0.2)) { scale = 1.0 }
}
var body: some View {
VStack {
ModelViewSimple(name: "Earth", bundle: realityKitContentBundle)
.frame(width: 200, height: 200)
.scaleEffect(scale)
}
.onWorldRecenter {
bounceTheWorld()
}
}
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