Using volume baseplates
visionOS 2 brought us a new way to show users an indicator for the bottom of a Volume.
visionOS 2 brought us a new way to show users an indicator for the bottom of a Volume.
Did you know you can create your own custom file templates to use in Xcode? These have been a huge time save in my work for Step Into Vision.
Making myself a little fort and playing with occlusion material.
Starting a series on gestures, learning the basics of custom components and systems, and playing with head and hand anchors in RealityKit.
What really scares us?
Create a tracked entity that will update based on head position, then child an entity to it.
Create a tracked entity that will update based on the anchor, then child an attachment entity to it. No need for hand tracking or ARKit.
Creating a custom component and system that will add a breathing effect to entities based on the duration entered in the component.
Using the system tap gesture with RealityKit.
Learn the core concepts to use SwiftUI gestures with entities in a RealityView.
The last two weeks have been very busy on Step Into Vision. I launched the Labs section and new example code and resources.
What if Apple made Stage Manager available on visionOS?