Combine Gestures in a Sequence
An example of using SequenceGesture to create a Long Press + Drag gesture.
An example of using SequenceGesture to create a Long Press + Drag gesture.
We can smooth out Rotate Gesture 3D by multiplying the gesture rotation by the initial orientation of the entity.
Tom K. is curating the best of the visionOS world in this awesome repo.
We can use targetedToEntity with a query to target our gestures on a subset of entities.
We can smooth out the Magnify Gesture by multiplying the magnification by the initial scale of the entity.
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Let’s fix that “snapping” bug that we saw in the Drag Gesture example.
Exploring SwiftUI Gestures with RealityKit and hiding in a box.
Using the RotateGesture3D to rotate entities around an axis.
Using the MagnifyGesture to scale entities.
A simple example of using DragGesture to move entities.
We can use Long Press Gesture to perform an action or update our scene after a delay.