Spatial Tap Gesture
Spatial Tab Gesture adds the location of the tap on the entity. We can use this to place indicators or spawn new models in our scene.
Spatial Tab Gesture adds the location of the tap on the entity. We can use this to place indicators or spawn new models in our scene.
Starting in visionOS 2, volumes can be tilted to face the users. This can make Volumes much more useful when sitting or lying down.
visionOS 2 brought us a new way to show users an indicator for the bottom of a Volume.
Did you know you can create your own custom file templates to use in Xcode? These have been a huge time save in my work for Step Into Vision.
Making myself a little fort and playing with occlusion material.
Starting a series on gestures, learning the basics of custom components and systems, and playing with head and hand anchors in RealityKit.
What really scares us?
Create a tracked entity that will update based on head position, then child an entity to it.
Create a tracked entity that will update based on the anchor, then child an attachment entity to it. No need for hand tracking or ARKit.
Creating a custom component and system that will add a breathing effect to entities based on the duration entered in the component.
Using the system tap gesture with RealityKit.
Learn the core concepts to use SwiftUI gestures with entities in a RealityView.