Episode 004: Exploring Spatial UX with Oliver Weidlich
This week Oliver joins Paolo to talk about how UX and design changes when working with Spatial Computing.
Show Notes
WWDC26 Events
- WWDC26 (Apple Developer)
- Step Into Vision at WWDC 2026
- WWDC26 Community Step-Into-Coffee — June 7, 2026 (Sunday) 9:00AM–11:00AM
- WWDC26 Step Into Vision × CommunityKit — June 9, 2026 (Tuesday) 10:00AM–12:00PM
- CommunityKit Schedule
- WWDC Events List (GitHub)
- WWDC Community Events (Apple Developer)
Guest
- Oliver Weidlich (LinkedIn)
- Contxtual
- Day Ahead (App Store)
Spatial Design & Input
- Designing for visionOS (HIG)
- Principles of Spatial Design (WWDC 2023)
- Design for Spatial Input (WWDC 2023)
- Basic Gestures and Controls on Apple Vision Pro
Accessibility
- Create Accessible Spatial Experiences (WWDC 2023)
- Get Started with Accessibility Features on Apple Vision Pro
- Improving Accessibility Support in Your visionOS App
Other XR Platforms
- Microsoft HoloLens
- Magic Leap 2
- Snap — Lens Studio | Spectacles Developer Intro
- Ray-Ban Meta Smart Glasses
UX & Design Principles
- Service Design 101 (NN/g)
- Fitts’ Law (IxDF)
- Hick’s Law (IxDF)
Apple Frameworks & Tools
- Encounter Dinosaurs on Apple Vision Pro
- Updating Your Widgets for visionOS
- Reality Composer Pro — Documentation | WWDC 2023 Session
- Focus on Vision Pro — Set Up a Focus | Turn a Focus On or Off
Design & Research
- Figma Make
- The Paradox of Context in Computing
- Designing an Immersive World: Theme Parks through Miyazaki’s Spirited Away (PDF)
- Emotions and Theme Parks from a Symbolic Interactionist Perspective (ScienceDirect)
- Cinematography in the Landscape: Transitional Zones in Themed Environments (PDF)
BCI & Health
Community & Events
- Shared Visions Project (Step Into Vision)
- Let’s Vision
- AWE USA 2026
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