Collisions & Physics: Collision Events
A few examples of how to respond to collisions in RealityKit.
Code snippets and examples of using common APIs throughout visionOS development
A few examples of how to respond to collisions in RealityKit.
Exploring Triggers and Rigid Bodies in RealityKit.
RealityKit provides a few methods to generate complex collision shapes, with one notable omission.
The Collision Component is used input, collision detection, and physics.
This component is vital to user input, collision detection, and physics.
Exploring a workaround to system SwiftUI pickers that use presentations in RealityView attachments.
Exploring a workaround to system SwiftUI views that use presentations in RealityView attachments.
We can use the back anchors for ornaments to to display user interfaces and data related to our content.
Windows, Volumes, and Spaces each have an origin for 3D content.
Model3D is a simple view that can load a USD or .reality file and display it in your SwiftUI view.
We can use the location3D values of the gesture to improve dragging when the user turns to face another direction.
We can create 2D SwiftUI attachments and add them to 3D scenes as entities.