How to use scene phase to track and manage window state
This example demonstrates how to use Scene Phase in visionOS to monitor and control window state, with practical code for managing multiple windows effectively.
Code snippets and examples of using common APIs throughout visionOS development
This example demonstrates how to use Scene Phase in visionOS to monitor and control window state, with practical code for managing multiple windows effectively.
The pushWindow presentation action functions similarly to openWindow, with the pushed window appearing in the same position as the starting window. This style is useful for splash screens, advanced pickers, and previews.
How to pass a value along when opening a new window in visionOS. This covers setting up a window group to accept a value and rendering data as a list with buttons to open windows for each item.
visionOS 2 supports default window placement for new instances. Five placements are available: relative to existing window or volume, above, below, trailing, leading, and utility panel for user proximity.
Discover four methods to size windows in visionOS. Examples include defaultSize, contentSize with windowResizability and frame, and fixed size.
The SwiftUI App file defines window groups to create multiple windows. By using the openWindow and dismissWindow environment values, windows with specific id values can be opened and closed easily.