RealityKit Basics: Extruding Meshes
We use data from a Swift Path to extrude a 3D Shape.
We use data from a Swift Path to extrude a 3D Shape.
We can generate 3D text from an attributed string and some configuration options.
We can use visual bounds to get the center, extent, and other properties of a bounding box for a given entity.
We can use this tool to create or edit metadata for immersive media.
Visualizes the subtraction of two vectors
Examples about building Example Code, community updates, and taking photos for the yearbook.
We can use this modifier to access data from GeometryProxy3D without using GeometryReader3D.
We can access the RealityKit Scene of the nearest RealityView.
An update to the Example Code workspace what we use on Step Into Vision.
We can use this SwiftUI modifier to adjust the lighting and tint color for the passthrough feed.
Join us this week and next for two workshops as we work together on the Story and Theme for this project.
Visualizes the addition of two vectors.