Dark Spaces – Devlog 002
Between sky and earth, the horizon is gone.
I had some time this afternoon to work on an idea for a scene called Between. All the work for this was done in Reality Composer Pro, so there is no code to share today.
Scene Breakdown
- Ground: a cylinder with a dark concrete material
- Sky: a cylinder with a sky material. A false sky painted on the surface.
- Lights:
- Black image based light to reduce overall environmental light
- Two directional lights pointed at the sky and ground
- Blackness: a sphere with a black material on the inside face.
- A behavior runs a timeline when the scene starts. This will scale this to a very small size over time.

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