Dark Spaces – Devlog 009
I’ve been working on a number of ideas. Some of them are coming along, while others are already on the cutting room floor.
The one I’ve been making the most progress is called Rising (falling) Planes. It consists of 128 planes arranged in a pseudo-random formation around the center of the space. All planes face inwards. Size and position are randomized, but I used a Seeded generator so I get the same result ever time the scene is displayed. All planes will start out aligned to the ground. Over time, a system will select each plane and move them to a new position that aligns them on the top edge, around 80 meters in the air. This system will then reverse the process, bringing them all back to the ground.
This is best experienced laying down or leaning back in a comfortable chair.
The audio in video was dubbed in afterwards. I’d like to play a sound when each plane starts moving and when it reaches the destination. I could vary the sound based on the size of the plane, then use Spatial Audio to draw attention to each one. I’d also like to change the material while the planes are moving. I have a few other ideas for this scene too. Once I knock out some of these tasks, I’ll move on to the next one. I’ll use this scene for a few days while I work on the others.

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